Tiiiiitiii
[37HU] FIGHT TO DEATH
as of Jul 12, 2026 17:56 UTC
- Kingdom
- #2737
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 80610000
Power
97.6M
#24 / 553 by power
Top 5% among 70-100M
Kill Points
11.9B
#6 / 553 by KP
Top 2% among 70-100M
Deaths
26.8M
#27 / 553 by deaths
Top 20% among 70-100M
Kills
735.8M
Healing
515.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 2% | Top 1% |
| Deaths | Top 5% | Top 20% | Top 4% |
| Power | Top 5% | Top 5% | Top 4% |
Efficiency
- KP per heal
- 23.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.43
- total kills vs healing
- T4+T5 kill share
- 91.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
10.3B86.4%
T4
1.59B13.4%
T3
13.5M0.1%
T2
5.77M0.0%
T1
11.1M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
514.4M69.9%
T4
159.5M21.7%
T3
3.37M0.5%
T2
2.89M0.4%
T1
55.6M7.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
40.3M41.2%
Hero
6.67M6.8%
Tech
31.3M32.1%
Building
19.4M19.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 28.8B
- RSS assisted
- 105.1K
Scan history
3 scans · Jul 11, 2026 04:55 UTC → Jul 12, 2026 17:56 UTC
Power97.6M
Kill points11.9B
Deaths26.8M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 17:56 UTC | #2737 | 97.6M | +6.35M | - | - | +632.7K |
| Jul 11, 2026 13:28 UTC | #2737 | 91.3M | +260 | - | - | - |
| Jul 11, 2026 04:55 UTC | #2737 | 91.3M | first scan on record | |||