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Mooch

[29TT] Toxic Templars

as of Jul 13, 2026 22:28 UTC

Kingdom
#2229
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
81114275
Power
82.4M
#22 / 259 by power
Top 52% among 70-100M
Kill Points
16.4B
#3 / 259 by KP
Top 1% among 70-100M
Deaths
42.4M
#4 / 259 by deaths
Top 3% among 70-100M
Kills
1.05B
Healing
464.2M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 2%Top 1%Top 1%
DeathsTop 2%Top 3%Top 1%
PowerTop 9%Top 52%Top 8%

Efficiency

KP per heal
35.4
kill points earned per unit healed
Kill / heal ratio
2.26
total kills vs healing
T4+T5 kill share
93.9%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
12.9B78.5%
T4
3.41B20.7%
T3
81.1M0.5%
T2
38.4M0.2%
T1
5M0.0%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
644.3M61.4%
T4
340.6M32.5%
T3
20.3M1.9%
T2
19.2M1.8%
T1
25M2.4%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
23.1M28.0%
Hero
8.59M10.4%
Tech
31.3M38.0%
Building
19.4M23.5%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
33.5B
RSS assisted
180.1K

Scan history

4 scans · Jul 11, 2026 02:58 UTC Jul 13, 2026 22:28 UTC
Power82.4M
Jul 11, 2026 02:58 UTC - 78,709,018Jul 11, 2026 12:01 UTC - 78,707,558Jul 12, 2026 16:25 UTC - 78,686,378Jul 13, 2026 22:28 UTC - 82,380,888
Kill points16.4B
Jul 11, 2026 02:58 UTC - 16,415,975,928Jul 11, 2026 12:01 UTC - 16,415,975,928Jul 12, 2026 16:25 UTC - 16,415,975,928Jul 13, 2026 22:28 UTC - 16,415,975,928
Deaths42.4M
Jul 11, 2026 02:58 UTC - 42,355,521Jul 11, 2026 12:01 UTC - 42,355,521Jul 12, 2026 16:25 UTC - 42,355,521Jul 13, 2026 22:28 UTC - 42,355,521
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 22:28 UTC#222982.4M+3.69M--+374.1K
Jul 12, 2026 16:25 UTC#222978.7M-21.2K---
Jul 11, 2026 12:01 UTC#222978.7M-1.46K---
Jul 11, 2026 02:58 UTC#222978.7Mfirst scan on record