R҉ i҉ c҉ o҉
[05-F] Fʀᴇᴇ
as of Jul 11, 2026 15:12 UTC
- Kingdom
- #3305
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 81220250
Power
115.6M
#2 / 198 by power
Top 41% among 100-200M
Kill Points
1.53B
#16 / 198 by KP
Top 89% among 100-200M
Deaths
15.9M
#6 / 198 by deaths
Top 86% among 100-200M
Kills
250M
Healing
215.4M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 89% | Top 8% |
| Deaths | Top 4% | Top 86% | Top 9% |
| Power | Top 2% | Top 41% | Top 2% |
Efficiency
- KP per heal
- 7.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.16
- total kills vs healing
- T4+T5 kill share
- 41.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
893.7M58.6%
T4
586.5M38.4%
T3
9.62M0.6%
T2
7.98M0.5%
T1
28.1M1.8%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
44.7M17.9%
T4
58.6M23.5%
T3
2.40M1.0%
T2
3.99M1.6%
T1
140.3M56.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
62.3M53.9%
Hero
4.57M4.0%
Tech
29.7M25.7%
Building
19M16.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 30.4B
- RSS assisted
- 82.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.