Maine The 4th
[FM52] Family of 52
as of Jul 13, 2026 04:08 UTC
- Kingdom
- #1652
- Civilization
- Civ 9
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 81485463
Power
16.3M
#164 / 281 by power
Top 22% among <25M
Kill Points
16.5M
#118 / 281 by KP
Top 7% among <25M
Deaths
2.67M
#109 / 281 by deaths
Top 6% among <25M
Kills
1.23M
Healing
2.81M
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 42% | Top 7% | Top 34% |
| Deaths | Top 39% | Top 6% | Top 31% |
| Power | Top 59% | Top 22% | Top 49% |
Efficiency
- KP per heal
- 5.9
- kill points earned per unit healed
- Kill / heal ratio
- 0.44
- total kills vs healing
- T4+T5 kill share
- 88.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
11.3M68.7%
T4
5.12M31.1%
T3
2400.0%
T2
2880.0%
T1
29.4K0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
566.4K46.2%
T4
512.4K41.8%
T3
600.0%
T2
1440.0%
T1
147K12.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
1.89M11.7%
Hero
1.22M7.5%
Tech
3M18.4%
Building
10.1M62.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 6.30B
- RSS assisted
- 1.69K
Scan history
2 scans · Jul 12, 2026 07:22 UTC → Jul 13, 2026 04:08 UTC
Power16.3M
Kill points16.5M
Deaths2.67M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 04:08 UTC | #1652 | 16.3M | +20.4K | - | - | - |
| Jul 12, 2026 07:22 UTC | #1652 | 16.2M | first scan on record | |||