Frogman66
[BT61] Boom Town
as of Jul 15, 2026 04:28 UTC
- Kingdom
- #1261
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 8247721
Power
62M
#109 / 364 by power
Top 40% among 50-70M
Kill Points
1.34B
#23 / 364 by KP
Top 10% among 50-70M
Deaths
32.2M
#11 / 364 by deaths
Top 2% among 50-70M
Kills
106.9M
Healing
135.7M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 7% | Top 10% | Top 9% |
| Deaths | Top 4% | Top 2% | Top 3% |
| Power | Top 30% | Top 40% | Top 15% |
Efficiency
- KP per heal
- 9.9
- kill points earned per unit healed
- Kill / heal ratio
- 0.79
- total kills vs healing
- T4+T5 kill share
- 83.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
994M74.1%
T4
341.3M25.5%
T3
1.41M0.1%
T2
595.5K0.0%
T1
3.29M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
49.7M49.2%
T4
34.1M33.8%
T3
353.2K0.3%
T2
297.7K0.3%
T1
16.5M16.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
3.10M5.0%
Hero
8.18M13.2%
Tech
31.3M50.6%
Building
19.4M31.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 28.5B
- RSS assisted
- 113K
Scan history
4 scans · Jul 10, 2026 21:56 UTC → Jul 15, 2026 04:28 UTC
Power62M
Kill points1.34B
Deaths32.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:28 UTC | #1261 | 62M | -35.6M | +9.29M | +4.14M | - |
| Jul 13, 2026 16:14 UTC | #1261 | 97.6M | - | - | - | - |
| Jul 11, 2026 09:49 UTC | #1261 | 97.6M | - | - | - | - |
| Jul 10, 2026 21:56 UTC | #1261 | 97.6M | first scan on record | |||