Tj Mini
No alliance
as of Jul 16, 2026 01:17 UTC
- Kingdom
- #2708
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 85819410
Power
57.1M
#49 / 201 by power
Top 65% among 50-70M
Kill Points
4.05B
#9 / 201 by KP
Top 2% among 50-70M
Deaths
13.4M
#34 / 201 by deaths
Top 27% among 50-70M
Kills
286.8M
Healing
191.3M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 2% | Top 4% |
| Deaths | Top 17% | Top 27% | Top 11% |
| Power | Top 25% | Top 65% | Top 16% |
Efficiency
- KP per heal
- 21.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.50
- total kills vs healing
- T4+T5 kill share
- 88.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.92B72.2%
T4
1.09B26.9%
T3
22.8M0.6%
T2
11.7M0.3%
T1
4.09M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
146.1M50.9%
T4
108.7M37.9%
T3
5.70M2.0%
T2
5.87M2.0%
T1
20.5M7.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
2.15M3.8%
Hero
4.27M7.5%
Tech
31.3M54.9%
Building
19.4M33.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 10.9B
- RSS assisted
- 94.5K
Scan history
3 scans · Jul 13, 2026 04:19 UTC → Jul 16, 2026 01:17 UTC
Power57.1M
Kill points4.05B
Deaths13.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 16, 2026 01:17 UTC | #2708 | 57.1M | - | - | - | - |
| Jul 15, 2026 07:08 UTC | #2708 | 57.1M | - | - | - | - |
| Jul 13, 2026 04:19 UTC | #2708 | 57.1M | first scan on record | |||