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[V67B] WARRIOR RE-CREATION

as of Jul 12, 2026 20:12 UTC

Kingdom
#3267
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
85873383
Power
108.8M
#8 / 559 by power
Top 60% among 100-200M
Kill Points
1.92B
#24 / 559 by KP
Top 85% among 100-200M
Deaths
26.5M
#9 / 559 by deaths
Top 59% among 100-200M
Kills
221.5M
Healing
200.1M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 5%Top 85%Top 7%
DeathsTop 2%Top 59%Top 4%
PowerTop 2%Top 60%Top 2%

Efficiency

KP per heal
9.6
kill points earned per unit healed
Kill / heal ratio
1.11
total kills vs healing
T4+T5 kill share
49.7%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.55B80.6%
T4
326.6M17.0%
T3
16.8M0.9%
T2
8.01M0.4%
T1
20.7M1.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
77.4M34.9%
T4
32.7M14.7%
T3
4.19M1.9%
T2
4.01M1.8%
T1
103.3M46.6%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
51.8M47.6%
Hero
6.33M5.8%
Tech
31.3M28.8%
Building
19.4M17.8%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
3.01B
RSS assisted
90.7K

Scan history

3 scans · Jul 11, 2026 06:40 UTC Jul 12, 2026 20:12 UTC
Power108.8M
Jul 11, 2026 06:40 UTC - 108,692,835Jul 11, 2026 18:25 UTC - 108,692,835Jul 12, 2026 20:12 UTC - 108,800,235
Kill points1.92B
Jul 11, 2026 06:40 UTC - 1,920,103,773Jul 11, 2026 18:25 UTC - 1,920,103,773Jul 12, 2026 20:12 UTC - 1,920,103,773
Deaths26.5M
Jul 11, 2026 06:40 UTC - 26,512,385Jul 11, 2026 18:25 UTC - 26,512,385Jul 12, 2026 20:12 UTC - 26,512,385
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 12, 2026 20:12 UTC#3267108.8M+107.4K--+1.26K
Jul 11, 2026 18:25 UTC#3267108.7M---+652
Jul 11, 2026 06:40 UTC#3267108.7Mfirst scan on record