S k u L L
[=D0=] Division Zéro
as of Jul 15, 2026 07:13 UTC
- Kingdom
- #2056
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 8816530
Power
80.8M
#18 / 180 by power
Top 58% among 70-100M
Kill Points
6.29B
#2 / 180 by KP
Top 9% among 70-100M
Deaths
25M
#10 / 180 by deaths
Top 25% among 70-100M
Kills
386.9M
Healing
313.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 9% | Top 3% |
| Deaths | Top 6% | Top 25% | Top 5% |
| Power | Top 10% | Top 58% | Top 8% |
Efficiency
- KP per heal
- 20.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.24
- total kills vs healing
- T4+T5 kill share
- 98.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
5.09B81.0%
T4
1.18B18.8%
T3
7.73M0.1%
T2
3.90M0.1%
T1
541.9K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
254.7M67.2%
T4
118M31.1%
T3
1.93M0.5%
T2
1.95M0.5%
T1
2.71M0.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.5M29.0%
Hero
6.68M8.3%
Tech
31.3M38.8%
Building
19.4M23.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 36.2B
- RSS assisted
- 142.9K
Scan history
3 scans · Jul 11, 2026 02:23 UTC → Jul 15, 2026 07:13 UTC
Power80.8M
Kill points6.29B
Deaths25M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 07:13 UTC | #2056 | 80.8M | +102.4K | - | - | +2.27K |
| Jul 12, 2026 01:42 UTC | #2056 | 80.7M | - | - | - | - |
| Jul 11, 2026 02:23 UTC | #2056 | 80.7M | first scan on record | |||