SY 4H
[14-X] THE MORTICIANS
as of Jul 12, 2026 05:20 UTC
- Kingdom
- #3514
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 88931331
Power
90.3M
#5 / 545 by power
Top 25% among 70-100M
Kill Points
1.34B
#14 / 545 by KP
Top 57% among 70-100M
Deaths
22.1M
#4 / 545 by deaths
Top 34% among 70-100M
Kills
194.6M
Healing
167.7M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 57% | Top 9% |
| Deaths | Top 1% | Top 34% | Top 6% |
| Power | Top 1% | Top 25% | Top 5% |
Efficiency
- KP per heal
- 8.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.16
- total kills vs healing
- T4+T5 kill share
- 44.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
864M64.3%
T4
442.1M32.9%
T3
11M0.8%
T2
6.53M0.5%
T1
20.2M1.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
43.2M22.2%
T4
44.2M22.7%
T3
2.74M1.4%
T2
3.27M1.7%
T1
101.2M52.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
33.3M36.9%
Hero
6.24M6.9%
Tech
31.3M34.7%
Building
19.4M21.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 24.4B
- RSS assisted
- 106.6K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.