Emperor II
No alliance
as of Jul 13, 2026 04:30 UTC
- Kingdom
- #1144
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 93081982
Power
70.6M
#51 / 232 by power
Top 98% among 70-100M
Kill Points
379.1M
#55 / 232 by KP
Top 87% among 70-100M
Deaths
10.8M
#65 / 232 by deaths
Top 77% among 70-100M
Kills
39.6M
Healing
33.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 24% | Top 87% | Top 14% |
| Deaths | Top 29% | Top 77% | Top 14% |
| Power | Top 22% | Top 98% | Top 12% |
Efficiency
- KP per heal
- 11.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.18
- total kills vs healing
- T4+T5 kill share
- 79.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
107.4M28.3%
T4
261.1M68.9%
T3
6.62M1.7%
T2
3.04M0.8%
T1
983.2K0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
5.37M13.6%
T4
26.1M66.0%
T3
1.65M4.2%
T2
1.52M3.8%
T1
4.92M12.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
15M21.2%
Hero
4.91M6.9%
Tech
31.3M44.4%
Building
19.4M27.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.8B
- RSS assisted
- 74.6K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.