ᴮᴷEliotтн
[2BK1] TO BE KING
as of Jul 14, 2026 04:41 UTC
- Kingdom
- #2621
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 93718324
Power
78.4M
#44 / 502 by power
Top 68% among 70-100M
Kill Points
3.17B
#30 / 502 by KP
Top 27% among 70-100M
Deaths
22.5M
#39 / 502 by deaths
Top 32% among 70-100M
Kills
272.9M
Healing
171.7M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 27% | Top 5% |
| Deaths | Top 8% | Top 32% | Top 6% |
| Power | Top 9% | Top 68% | Top 9% |
Efficiency
- KP per heal
- 18.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.59
- total kills vs healing
- T4+T5 kill share
- 78.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.96B61.9%
T4
1.16B36.5%
T3
33.5M1.1%
T2
7.73M0.2%
T1
9.38M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
98.1M35.9%
T4
115.7M42.4%
T3
8.38M3.1%
T2
3.87M1.4%
T1
46.9M17.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.7M30.3%
Hero
5.08M6.5%
Tech
31.3M40.0%
Building
18.2M23.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.1B
- RSS assisted
- 108.8K
Scan history
3 scans · Jul 11, 2026 04:13 UTC → Jul 14, 2026 04:41 UTC
Power78.4M
Kill points3.17B
Deaths22.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:41 UTC | #2621 | 78.4M | -2.50M | +34.1M | +179.5K | +1.22M |
| Jul 11, 2026 21:12 UTC | #2621 | 80.9M | -984.1K | +7.86M | +82.5K | +399.1K |
| Jul 11, 2026 04:13 UTC | #2621 | 81.9M | first scan on record | |||