CUBITA
[-ZFG] Z F G
as of Jul 13, 2026 15:17 UTC
- Kingdom
- #1135
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 9394352
Power
135.4M
#1 / 212 by power
Top 15% among 100-200M
Kill Points
11.3B
#3 / 212 by KP
Top 25% among 100-200M
Deaths
38.3M
#4 / 212 by deaths
Top 29% among 100-200M
Kills
695.7M
Healing
491.1M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 25% | Top 1% |
| Deaths | Top 2% | Top 29% | Top 2% |
| Power | Top 1% | Top 15% | Top 1% |
Efficiency
- KP per heal
- 23.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.42
- total kills vs healing
- T4+T5 kill share
- 96.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
9.28B81.8%
T4
2.04B18.0%
T3
11.3M0.1%
T2
5.67M0.0%
T1
3.65M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
463.9M67.1%
T4
203.9M29.5%
T3
2.83M0.4%
T2
2.83M0.4%
T1
18.2M2.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
73.6M54.3%
Hero
11.1M8.2%
Tech
31.3M23.1%
Building
19.4M14.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 33.5B
- RSS assisted
- 119K
Scan history
3 scans · Jul 10, 2026 20:22 UTC → Jul 13, 2026 15:17 UTC
Power135.4M
Kill points11.3B
Deaths38.3M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 15:17 UTC | #1135 | 135.4M | +133.2K | - | - | +12.8K |
| Jul 11, 2026 09:32 UTC | #1135 | 135.3M | -29.2K | - | - | +209 |
| Jul 10, 2026 20:22 UTC | #1135 | 135.3M | first scan on record | |||