kingraj
[AE18] ASCENDANT COUNCIL
as of Jul 13, 2026 06:06 UTC
- Kingdom
- #1345
- Civilization
- Civ 9
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 9494998
Power
73.2M
#19 / 329 by power
Top 88% among 70-100M
Kill Points
1.62B
#13 / 329 by KP
Top 50% among 70-100M
Deaths
23.4M
#14 / 329 by deaths
Top 29% among 70-100M
Kills
138.2M
Healing
146.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 50% | Top 8% |
| Deaths | Top 5% | Top 29% | Top 5% |
| Power | Top 6% | Top 88% | Top 11% |
Efficiency
- KP per heal
- 11.0
- kill points earned per unit healed
- Kill / heal ratio
- 0.94
- total kills vs healing
- T4+T5 kill share
- 75.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.16B71.7%
T4
448.4M27.7%
T3
2.07M0.1%
T2
1.07M0.1%
T1
6.55M0.4%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
57.9M42.4%
T4
44.8M32.8%
T3
517.8K0.4%
T2
535.3K0.4%
T1
32.7M24.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
17.1M23.4%
Hero
5.32M7.3%
Tech
31.3M42.8%
Building
19.4M26.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.6B
- RSS assisted
- 70.7K
Scan history
3 scans · Jul 10, 2026 22:26 UTC → Jul 13, 2026 06:06 UTC
Power73.2M
Kill points1.62B
Deaths23.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 06:06 UTC | #1345 | 73.2M | +18K | - | - | +789 |
| Jul 11, 2026 09:57 UTC | #1345 | 73.2M | - | - | - | - |
| Jul 10, 2026 22:26 UTC | #1345 | 73.2M | first scan on record | |||