ᴳᵛMrArmy
[IO:A] Infinite OverPower
as of Jul 15, 2026 04:12 UTC
- Kingdom
- #3763
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 9573565
Power
94.3M
#15 / 714 by power
Top 13% among 70-100M
Kill Points
12.1B
#6 / 714 by KP
Top 2% among 70-100M
Deaths
45.7M
#4 / 714 by deaths
Top 2% among 70-100M
Kills
958.9M
Healing
599.9M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 2% | Top 1% |
| Deaths | Top 1% | Top 2% | Top 1% |
| Power | Top 3% | Top 13% | Top 4% |
Efficiency
- KP per heal
- 20.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.60
- total kills vs healing
- T4+T5 kill share
- 95.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
9.08B74.9%
T4
3.01B24.8%
T3
21.4M0.2%
T2
5.23M0.0%
T1
5.86M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
454.1M57.3%
T4
300.8M38.0%
T3
5.35M0.7%
T2
2.62M0.3%
T1
29.3M3.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
35M37.1%
Hero
8.65M9.2%
Tech
31.3M33.2%
Building
19.4M20.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.9B
- RSS assisted
- 256.2K
Scan history
3 scans · Jul 11, 2026 08:06 UTC → Jul 15, 2026 04:12 UTC
Power94.3M
Kill points12.1B
Deaths45.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:12 UTC | #3763 | 94.3M | -3.22M | +204.9M | +404.5K | +9.41M |
| Jul 11, 2026 23:30 UTC | #3763 | 97.5M | -2.74M | +191.5M | +260K | +9.16M |
| Jul 11, 2026 08:06 UTC | #3763 | 100.3M | first scan on record | |||