John Chinaman
No alliance
as of Jul 13, 2026 04:39 UTC
- Kingdom
- #3095
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 9622593
Power
32.5M
#83 / 440 by power
Top 55% among 25-50M
Kill Points
18M
#107 / 440 by KP
Top 69% among 25-50M
Deaths
613.4K
#209 / 440 by deaths
Top 90% among 25-50M
Kills
3.63M
Healing
2.42M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 25% | Top 69% | Top 34% |
| Deaths | Top 48% | Top 90% | Top 52% |
| Power | Top 19% | Top 55% | Top 28% |
Efficiency
- KP per heal
- 7.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.50
- total kills vs healing
- T4+T5 kill share
- 35.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.30M7.2%
T4
11.1M61.5%
T3
4.38M24.3%
T2
1.15M6.4%
T1
93.7K0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
65.1K2.0%
T4
1.11M33.5%
T3
1.10M33.1%
T2
572.9K17.3%
T1
468.6K14.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
6.30M19.4%
Hero
1.67M5.1%
Tech
11.6M35.5%
Building
13M39.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 3.14B
- RSS assisted
- 3.38K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.