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[-R&D] Razor of Death
as of Jul 14, 2026 03:34 UTC
- Kingdom
- #3666
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 96648194
Power
74.4M
#36 / 312 by power
Top 83% among 70-100M
Kill Points
2.21B
#14 / 312 by KP
Top 39% among 70-100M
Deaths
15.7M
#36 / 312 by deaths
Top 57% among 70-100M
Kills
184M
Healing
153M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 39% | Top 6% |
| Deaths | Top 12% | Top 57% | Top 9% |
| Power | Top 12% | Top 83% | Top 11% |
Efficiency
- KP per heal
- 14.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.20
- total kills vs healing
- T4+T5 kill share
- 76.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.50B67.8%
T4
664.1M30.0%
T3
36.9M1.7%
T2
6.10M0.3%
T1
6.06M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
75.1M40.8%
T4
66.4M36.1%
T3
9.21M5.0%
T2
3.05M1.7%
T1
30.3M16.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
18.5M24.9%
Hero
5.22M7.0%
Tech
31.3M42.1%
Building
19.4M26.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 23.5B
- RSS assisted
- 62.7K
Scan history
2 scans · Jul 11, 2026 04:04 UTC → Jul 14, 2026 03:34 UTC
Power74.4M
Kill points2.21B
Deaths15.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 03:34 UTC | #3666 | 74.4M | -15.3M | +28.3M | +737.5K | +1.83M |
| Jul 11, 2026 04:04 UTC | #2562 | 89.7M | first scan on record | |||