SᴜɴɢWᴏᴏ
[BNY] Bunny Bandits
as of Jul 13, 2026 04:59 UTC
- Kingdom
- #2292
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 99229732
Power
80.9M
#22 / 192 by power
Top 58% among 70-100M
Kill Points
1.23B
#27 / 192 by KP
Top 60% among 70-100M
Deaths
15M
#37 / 192 by deaths
Top 59% among 70-100M
Kills
85M
Healing
103.9M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 15% | Top 60% | Top 9% |
| Deaths | Top 20% | Top 59% | Top 10% |
| Power | Top 12% | Top 58% | Top 8% |
Efficiency
- KP per heal
- 11.8
- kill points earned per unit healed
- Kill / heal ratio
- 0.82
- total kills vs healing
- T4+T5 kill share
- 86.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
978.9M79.6%
T4
246.2M20.0%
T3
1.10M0.1%
T2
967.3K0.1%
T1
2.13M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
48.9M57.6%
T4
24.6M29.0%
T3
273.8K0.3%
T2
483.7K0.6%
T1
10.6M12.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
26.2M32.4%
Hero
4.46M5.5%
Tech
31.3M38.7%
Building
18.9M23.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 12.7B
- RSS assisted
- 20.5K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.